VRT is a VR Platform for global integration of developers, consumers, and businesses worldwide. The VR platform offers a very unique opportunity to develop its own VR products based on the VRT SDK and API. with this advanced technology you can follow different game projects with others, access to exclusive technology, and many more. if you follow this VRT will benefit and certainly get the unique things.
Turnkey Solutions will save you time and money, you will get access to trends technology and equipment, you will be able to test your own game in the park out of town in various countries. The market offers the opportunity to monetize projects without leaving the system.
Developers, players and businesses will build communities and will continue to contribute to their growth and development. VR offers limited opportunities for the application of VRT technology.
Platform goals and objectives
The main objective of the VRT platform is to create a decentralized VR market with a convenient SDK and IP, enabling it to attract developers to create VR content, not limited to one type
device or company policy. The main advantage of this platform is that VR parks will become offline gateways in the market, so third-party developers can sell their content without spending money on expensive equipment. Other than that,
emulators, where developers can test their products before launch. Because the platform will be based on blocking technology, the project economy will be transparent and open to all market participants. This will result in a more even distribution of funds between the content creator and the site for its placement, resulting in the cost of the final product being more affordable for consumers.
In addition, the VRT will be governed by the community itself, which will
independently choose the priority direction of system development. This platform will encourage the creation of content, where the user is genuinely interested, and not the narrow circle of owners, as is now the case with centralized services. Artificial voice cancellation issues and paid releases will go down in the past, and the first place for assessment will be the content that will be chosen by the system participants.
And most importantly: VRT will be governed directly by the community itself, who will independently choose the direction needed for development. The issue of vote fraud and paid release will continue into the past, and the first place will be occupied by the project where the system participants will actually vote
The main element of the platform
- Market: zone. where there are transactions for the sale and lease of the content and services represented on the platform. The content writers themselves will set the price for their product - it can be completely free distribution, freemium model or one time / regular payment. Also, there is an option to hold an auction, crowdfunding, or donation.
- Blocking and smart contracting will perform the following functions:
- Provide platform payment mechanisms and ensure transparency of distribution of funds originating from transactions agreed between VRT participants.
- Be sure to respect the author's intellectual rights on the distributed content
- APIs and SDKs: content development tools, uses that will simplify the creation of VR content.
- Storage: distributed storage, based on the IPFS protocol. where the platform content will be stored.
- Emulator: parts. where developers can test the content for compatibility with different types of devices.
The advantage of having VRT
If you ask what the benefits are, of course VRT has a reason. ie you will get Bonus. how to get a big bonus? you need to have this VRT as soon as possible. because in every sales you get a bonus. Tokens available for purchase through fiat, BTC, ETH. Each token will be offered with each bonus on each token sales round:
- 30% bonus on Pre-token sales.
- 20% Bonus for the first 3 days of token sales
- Bonus 15% over a period of 4 to 11 days of token sale
- Bonus 10% until end of sale token
Use Blockchain
- Verify ownership of intellectual property
The use of blockchain allows the storage of information about the author and the rights to the content. Custom-made software enables authenticity checking of content through blockchain. When purchasing content, smart contracts are automatically created to confirm rights (license verification) or royalty distribution, which contributes to unprecedented copyright protection.
- Advantages of automatic distribution
Blockchain ensures the transparency and automation of profit distribution between all parties involved in the project. All proceeds from the sale of content and rentals will be arranged and distributed through the SMART contract between VR (franchise) park owners, content developers and VRT management companies.
- Community involvement
We will use Blockchain for voting that will help control the quality of content and conduct marketing research related to user preferences. The poll will help identify the most important areas for technological development. Aggregation and feedback analysis from hearing is our priority goal.
- Franchise management practices
- .Cybersport Tournament
- Developer motivation system
'' The main problem in the development of VR technology is the lack of quality content for equipment ''
VRT World offers a solution to this problem, which allows it to attract developers and writers from around the world to create and monetize quality VR products - the VRT platform, which is a kind of "tool" for creating VR content. The platform work will be based on blocking technology, which will give the company a decentralized market. Therefore, guarantee for the distribution of transparent funds and compliance with intellectual property rights. In the long run, work to create a special SDK and API is under way, allowing for simplification of product creation directly, which directly leads to the participation of stakeholders.
Participants in the VRT platform can be divided into the following categories:
- VR creators: game and app developers, video writers, as well as live organizers and broadcast record suppliers.
- VR content buyers: individual NMD owners, who buy content both for entertainment and for educational purposes. In addition, large content consumers will become commercial companies and nonprofits using VR technology in various ways to set up VR parks, provide remote services and other applications.
- Platform moderators: community members who perform the function of checking hosted content to comply with platform rules and provide security to users.
- Storage Providers: community members who rent space on their hard drive to store content hosted on the platform.
- Advertisers: agencies and others interested in placing ads in VR content.
MARKET SIZE
Over the past few years, Virtual Reality has become one of the most promising segments in the entertainment industry, and all major technology companies are racing on the market. According to Digi-Capital1, the total investment of Augmented Reality and Virtual Reality on the part of Venture Capitalists and corporate entities reaches $ 2.3 billion in 2016, a threefold increase compared to 2015. Behind this rise lies a sensible reason; according to Digital Data Corporation2, global spending on AR / VA-related goods and services can grow from $ 11.4 billion in 2017 to nearly $ 215 billion by 2021, with a combined annual growth rate of 113.2%.
Digi-Capital3 experts are more restrained in their prediction of AR / VR market growth; their estimates put total revenue from this segment slightly above $ 100 billion by 2021. Goldman Sachs4 is even more conservative; Their basic scenario predicts that the AR / VR market will not reach $ 80 billion until 2025, with $ 35 billion being attributed to the software segment. Video games, live events, and video entertainment will lead the segment, generating nearly $ 19 billion dollars of total revenue.
Let's talk now about the tokens that will be used on this platform.
The VRT Token will be a key component of this project. And used for transactions on this platform. VRT Token is released on Ethereum according to ERC-20 standard. For what is it necessary?
With this token, transactions will be made for the purchase of VR content. When a transaction is made, a smart contract will be created whereby all contract terms will be written. After that, the buyer sends the token to the specified address and receives the prize link to download the content. The right content owner receives no money completely, but with a small commission cut. The volume depends on the size of commission basis, seller and buyer ratings, transaction volume,
It will also be necessary to reward users who participate in the development platform. That is, in content verification, dispute resolution between users and other functions. There will also be funds from which users will be awarded for their contribution to project development.
VRT Tokens will be required to pay for content storage. Because the system will be decentralized, the content will be stored on the server and the user's hard disk is connected to this site. This will use the IPFS protocol. And one more thing, with the help of the token, it is possible to pay a visit to VR Park with a 20% discount. Generally, after service provision, tokens will be burned, increasing their value.
VRT Token Sale
Total Supply: 100,000,000 VRT tokens
Basic exchange rate: 1 VRT = 1 USD
Minimum transaction size: 50 VRT
Maximum: 1 500 000 VRT
Fundraising will take place in two stages:
Pre-sale: 05 - 23 December 2017
Bonus: 30%
Token Sales: February 25 - March 25, 2018,
Bonus:
- First 3 days - 20%
- 4-11 days - 15%
- until the end of the sale - 10%
Allocation of Token
75% - tokens will be allocated to Sale Token
15% - tokens will be allocated to founders and top managers. Token will be frozen for 2 years,
5% - tokens will be allocated to VRT funds,
3% - tokens will be a backup for Bancor,
2% - tokens will be allocated to reward community members.
Budget allocation
Funds generated from all token sales will be used for platform development and for operational platform costs.
30% - funds will be allocated for the manufacture and promotion of market platforms using blockchain.
25% - fund will be allocated for SDK manufacturing and upgrading technologie.
18% - funds will be allocated to create content for the VR park.
15% - funds will be allocated for general marketing of the project, PR activities
12% - funds will be allocated to develop the VR park franchise.
ROAD MAP
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AUTHOR: cobaahyuk
ETH: 0x952Ba6f317cdD5f5aa6655CE6eCdcEd0252a72d2
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